﻿
using UnityEngine;

public class UIModelStudio : ModelStudio
{
    public override void Init()
    {
        //角色摄影棚
        _modelStudio = ResManager.GetInstance().load<GameObject>("UI/System/RoleAttr/UIModelStudio");
        _modelPlace = _modelStudio.transform.Find("Models").gameObject;
    }
}

    
